This is the core rulebook for the Deus Vult game system. The rules of Deus Vult allow you to recreate the flavour of medieval warfare on your tabletop, in a game that is both fun and highly tactical. Brave crusading knights and their men-at-arms take on the defenders of Islam. In this book you are going to find:
The Rules of War. Including rules for creating characterful leaders for your army's divisions, for scouting and seizing the best terrain on the battlefield and for fighting a battle of wit and nerve against your opponent.
Battle Scenarios. A series of different types of engagement, from the classical pitched battle to more complex layouts, which can be used to play challenging battles.
Mustering an Army. Rules for organising your models into an army, including two full army lists for the Early Crusaderr States and the Arab Dynasties, plus a range of sample units from other armies of the medieval period.
Fighting for God. Historical information and a detailed map describing the onset of the Crusades in the Holy Land.